![]() Ideally there should be no way for anyone to influence anyone else during guessing to ensure that nothing is anchored outside of personal experience but it wouldn’t be the end of the world if it were. If that’s not appropriate, there are other options such as another player marking the board when the initial guessing phase has finished. The determinant factor is whether someone is comfortable marking a legible number on a small whiteboard. Provided one player (or a set of sighted players) is willing to act as question-master it’s likely that Wits and Wagers is fully playable for those with visual impairments, including total blindness. The colour choices are a problem but the fact you’re writing on the boards makes it very easy to work around the issue. We recommend Wits and Wagers in this category. They are clearly marked with question and answer sides and in any case have only a ‘top’ and ‘bottom’ section to them. The question cards don’t make use of colour as a channel of information. Unfortunately knowing who has bet what and where is only really useful to know when scoring and so it doesn’t offset the problem with the boards. The meeples, despite being the same colours, are still easy to distinguish in most circumstances. The colours are a problem but there are lots of easy workarounds. Or just have everyone put their initials on the board. You might also find that you can workshop something with different coloured erasable pens if you have them handy. That does though depend on everyone having a distinctive hand that comes across in numeral form. However, it’s not quite as bleak as all that because the answers will also come with unique hand-writing and if you can recognise one person’s writing from another any ambiguity will quickly resolve itself. ![]() You can ask who is who, but that will reveal some intention and may give hints to everyone else that you might have a firm idea of the safe bet. If Jessica is the one you think is most likely to be right it’ll be awkward if you can’t tell her board apart from John who is least likely. There are palette problems in the player boards, but the effect they have on gameplay is harder to predict.Ĭertainly here a player with colour blindness will often be in a position where they mix up ownership of answers, and that has an implication when it comes to placing bids for which is most likely to be correct. Information is information though, right? That’s the whole point of trivia. Unfortunately, all we have is a list of the national birds of American states and a conversion chart for acres into furlongs. We’re going in here without a map, and will need some deep knowledge to make progress through this untamed wilderness. ![]() I don’t think we’ve covered a trivia game before on Meeple Like Us, so this is uncharted territory for the work we do. That said, you do need to temper that conclusion with the introduction to the review which says essentially ‘This game is going to have to work incredibly hard for every star I begrudgingly award’. We gave it two and a half stars in our review, noting that it does do something interesting with the questions but in the end there’s only so far its design can take you into the vicinity of fun. Wits and Wagers Family made a decent attempt to solve a lot of the problems I perceive in such endeavours but in the end it fell short of being truly compelling. I’m not really a fan of trivia games, or trivia in general.
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