![]() It even befriends a passing bird, and embarks on a near Snow While-level forest journey…until the sound of a woodpecker in the distance reactivates the Bastion’s old defensive protocols with devastating effects. ![]() Disconnected from the network that provided its programming, Bastion explores the natural world for clues about its own existence. The war between humanity and sentient robots called Omnics in the Omnic Crisis is over, but still in recent memory for many. “The Last Bastion” tells the story of Bastion E-54 as it awakens in a forest years after falling dormant. If you can’t, the following paragraph recaps.) ![]() (I’d recommend watching the short above if possible before continuing. The most recent short, “The Last Bastion,” tackles themes of post-traumatic stress while detailing the backstory of Bastion, a sentient sentry turret presented with a choice between peace and war. It’s a gripping short and tells a great story borne from the Overwatch universe, but it also begs questions about a game’s responsibility to its own lore. We expect these kinds of experiences in photo-realistic thrillers like The Last of Us or playing games based on established franchises like The Walking Dead, but the short films coming out of Activision-Blizzard’s multiplayer shooter Overwatch show that deep characters and introspection can come from games of any kind. The stories in games can reach just as far into our souls as books, movies, music, and television shows. Many game universes include stories that aren’t considered canon, but what happens when those stories directly oppose the canon universe?
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